
Vampirism
(Vampirism)
- Set: Visions
 - Color: Black
 - Cost: 1

 - Type: Enchantment - Aura
 - Rarity: U
 - Text
Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. 
- Cards of equal color/cost that Vampirism
 - Seizures
 - Lurking Skirge
 - Parallax Dementia
 - Lingering Death
 - Yawgmoth's Edict
 
- Cards of equal cost and different color that Vampirism
 - Unifying Theory
 - Circle of Protection: Black
 - Errantry
 - Hypochondria
 - Well-Laid Plans