Vampirism
(Vampirism)
- Set: Visions
- Color: Black
- Cost: 1
- Type: Enchantment - Aura
- Rarity: U
- Text
Enchant creature When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.
- Cards of equal color/cost that Vampirism
- Seizures
- Lurking Skirge
- Parallax Dementia
- Lingering Death
- Yawgmoth's Edict
- Cards of equal cost and different color that Vampirism
- Unifying Theory
- Circle of Protection: Black
- Errantry
- Hypochondria
- Well-Laid Plans